
LOADING THE BLOCK.
Preparing the illustrated fighters and arena…
SUPER POWERSA NEW CREW RUNS THE BLOCK.
NEW ENEMIES. NEW STREET WAR.
Pick who gets the beatdown.
VS DELIMAN
Dual-knife butcher • relentless close-range combinations.
Three 64-second battle rounds.
Kills / KOs score. Most round wins takes the fight.
THE UNDERGROUND ARCADE
PAUSED
SETTINGS
KNOW YOUR MOVES.
MOVE A / D or ← / →
JUMP W / ↑ / SPACE
CROUCH S or ↓ • DOWN + J sweeps
DASH E or double-tap a direction
COMBAT ENGINE 3.1 Hostile Takeover: four new opponents with distinct weapons, powers and fighting styles. Nine-frame player command buffer and connected combo follow-ups.
J / LIGHT Tap to chain JAB → HOOK → UPPERCUT
K / HEAVY Heavy strike • DOWN + K rising uppercut. Missed heavies leave a punish window.
L / POWER Signature power
I / SUPER Signature attack at full meter • SUPER button shows charge
DEFEND Hold back or SHIFT / BLOCK.
Crouch + block against low strikes.
Duck under or jump over projectiles.
COMBO Tap LIGHT again after each connected hit. Cancel connected hits into HEAVY, POWER or SUPER. Player can guard or dash out of the final recovery frames and attack during the second half of a dash. J → J → K triggers SKYBREAK CYCLONE. J → J → L spends 25 meter for three enhanced vinyl / lightning shots. Uppercuts launch; sweeps knock down.
CONTROLLER D-pad / stick move & jump
A light • B heavy • X power • Y super
RT jump • LT block • LB dash • START pauses
Menus: D-pad / stick navigate • A select • B back
Settings sliders: ← / → adjust • A cycles options
YOU WIN
GLOBAL HIGH SCORES
| # | NAME | SCORE | DIFFICULTY | RELEASE | MATCHUP | STATS | PLATFORM | POSTED |
|---|
One complete leaderboard: all original and subsequent scores, across every difficulty. Each stored best remains visible; the same player may have entries from multiple releases or difficulties. Training is unranked.
GLOBAL BULLETIN BOARD
Be the first voice on the block.